With Jaheira still dead, we visited the temple in Beregost and received our reward for bringing Bassilus to justice. I decided NOT to resurrect Jaheira. As I've said in the past, I didn't really like her character, she was a very light back up healer, and couldn't do any real damage what with a club or a sling. I needed to see how we could do with just two tanks.
Then we headed west into town. This was my first time actually visiting Beregost during this playthrough, other than a brief night we spent in the Jovial Juggler a day or two after fleeing Candlekeep. I finally visited the Thunderhammer Smithy (where I bought a set of full plate mail) and Feldepost's Inn. I looked for Tranzig but he had gone by now...it had been two months give or take since we emerged from the Nashkel mines, I didn't think he would stick around forever...not to worry, though. I already had all the information I was going to need. Also ran into Garrick...but we're a little beyond becoming mercenaries for only 300 gold at this point, so he wandered away.
But then I stumbled upon a dwarf fighter named Kagain. He was rough around the edges, obviously, and was clearly trying to rip us off. HOWEVER, he worked with caravans so might have some good opinions on bandit tactics and overarching strategy. Furthermore, and more importantly, he was another fighter, and I was looking to get rid of Khalid (I didn't like him either...something of a coward, and not that special of a character). Plus, I didn't want to kick Jaheira out when she was dead, perma-killing her, so the only way to get rid of her would be to get rid of Khalid as well.
I told Kagain to stay put for a little while, while I headed back to the temple to resurrect Jaheira. Once she was back in the world of the living, I let both the Harpers go. They helped me out in the beginning, being Gorion's friends and all, but I have outgrown them and need to "find my own direction," as the text box prompted me to say. Returned and welcomed Kagain. 20 CON, dual-wielding axes, drunk and stand-offish...whew.
So I went south to look for his caravan. I remember seeing one where I encountered Brage, so we wandered back down south for about a week (I didn't remember what map I found Brage on). Eventually I DID find the caravan wreckage...but no dialog from the dwarf. Fine, this isn't the one. My plan was to head back up the bandit camp to wreak some havoc, so that's what I'll do. That's getting more to the source of the problem anyway, and Kagain might be able to find some answers up there. I should have returned there as soon as possible...apparently I'm getting something of a name for myself, and it only takes a little good communication before the Chill and Black Talon leaders in the Woods of Sharp Teeth catch on that the mercenary group causing so many problems is the same one that was walking freely around the camp not too long ago (nevermind the ones who had gotten into a battle in Tazok's tent).





Alright...so now I'm going to walk up and down the road looking for bandits. I cleared out the bandit camp, so that's going to be something of a stop-gap for a little while, to help out the merchants, farmers and citizens. I want to further this by also helping make the roads safer, even if this is just a temporary fix. Obviously Cloakwood is calling, but in time...I want to find out as much as I can first about the bandits, as I've stayed out of the major roadway for most of this game so far, and haven't traveled much further north than the Friendly Arm Inn.
Idaen, lvl 5 cleric/lvl 5 ranger
Kagain, lvl 5 fighter
Montaron, lvl 5 fighter/lvl 5 thief
Imoen, lvl 6 thief>lvl 4 mage
Xzar, lvl 5 necromancer
Oh yeah, I have Idaen dual-wielding now. Maybe it was a mistake to put a + in sword and shield style, but it's too late now. He's got a flail +1 and Bassilus's warhammer +2 in the offhand.
No comments:
Post a Comment