Here we are in the Umar Hills. We heard of some grotesque murders taking place, and how a band of adventurers is needed to figure out what's going on. Well, I'm not one to discount fate if it's punching us in the face. And besides, I still feel a little out of my element in Athkatla. It's no Baldur's Gate, that's for sure. Outside the city in the Umar Hills has the frontierish, Sword Coast feel (although I know that nothing in Amn is really a frontier). But this is a small village where I can make a name for myself by helping out some defenseless civilians...that's right up my alley.
I check out the entire area. I try to bring the band of refugee monsters up to speed with the mayor...that should work out nicely. Find a cave, but not much in it (except for some "mimic blood"? I'm going to hold on to that). Find the ranger cabin, which points me in the direction of some temple ruins to the north. Also been hearing about this adventurer Mazzy Fentan. Sounds like a solid enough character.

But since I'm out in the Umar Hills, I may as well solve whatever problems they're facing. I like to be out of city anyway...as I said a paragraph or two ago, it brings me back to my glory days on the Sword Coast. I rest in the inn, talk to Vincenzo about the Umar Witch Project, and head to the temple ruins.

I'm in too deep not to return to the temple now. Five of us, at least. Mazzy is ++++ with short bows and only ++ with short swords. I really want her to be a tank, but she's level 9 so I'm not going to get another proficiency point for a little while. Still thinking about how to use her most effectively. Here's the party:
Idaen, lvl 9 cleric/lvl 8 ranger
Korgan, lvl 9 berserker
Mazzy, lvl 9 fighter
Yoshimo, lvl 11 bounty hunter
Nalia, lvl 4 thief>lvl 10 mage
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