But not yet. After returning to Beregost from wrapping up a few things on the coastline, we rested at the Jovial Juggler like usual. I had been hearing about Ulcaster for months, so I decided if we really wanted to call ourselves Sword Coast adventurers, we had better check it out.
So we headed east and tromped around those areas. Before we know it, we're facing a psycho gnome with pet basilisks. Luckily, I usually have Xzar memorize Protection from Petrification. With this, we were able to survive the first couple of encounters while making sure our flesh remained non-stonelike. Eventually, we decided to rest for the night so Xzar could memorize the spell a few times, to ensure none of us would be left like statues. In fact, Idaen the PC has several Stone-to-Flesh scrolls, so the worst-case scenario wouldn't have even been that bad.
Sometime during all of this, we ran into a fighter named Shar-Teel. My PC soundly beat her in a fair match, and she pledged to join the group. She's a lvl 6 fighter with high dex, something I had been looking for since Cloakwood or around there. Yeslick's great with the hit points, no doubt about that, and Shar-Teel's at about 46 hp. However, the only way Yeslick has respectable AC is if he's using a shield, so all his damage would be done by one one-handed weapon that he has two proficiency points in. Hmm, but I'd rather have that same respectable AC with a fighter doing high-master type damage with two swords. That being said, I decided to enlist the help of Shar-Teel, and leave Yeslick to find his own way.
Yeslick performed very well and I had very few complaints other than the one directly above, but events are soon going to be getting intense...confronting the Iron Throne, somehow finding out the truth behind my past, and at some point rolling into Durlag's Tower. I need to always look to be improving and trading up, and this personnel change fits that method of thinking.

We were drawn to the local ruins, obviously, and entered through the winery/temple entrance. I had Montaron moving too fast and not being careful enough, and within minutes he let off a lighting trap...the bolt bounced around the tiny corridor for what seemed like a few minutes, and thoroughly fried my party. Monty, Imoen, and Xzar all were corpses by the end. Luckily, none were burnt badly enough that they couldn't be resurrected by the halfling priestess, conveniently on the other side of the nearby trap door.

So we head back to Beregost to sell everything in our packs...they were bulging with gems, items, armor, scrolls, weapons, everything. I got back up to a nice 21kgp after spending most of my Baldur's Gate money buying Imoen her Robe of the Good Archmagi. Next move? Well, easy to say. I'm going to travel up to Baldur's Gate real soon, and make a direct line to the Iron Throne headquarters. See where that gets me...
And a lot of members in my party, including my PC, are about to level. Right now, my party is the following:
Idaen, lvl 7 cleric/lvl 6 ranger
Shar-Teel, lvl 6 fighter
Ajantis, lvl 7 paladin
Montaron, lvl 7 fighter/lvl 7 thief
Imoen, lvl 6 thief>lvl 8 mage
Xzar, lvl 8 necromancer
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